# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Dragon Ball Z Budokai 3 Template

game: Dragon Ball Z Budokai 3
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Dragon Ball Z Budokai 3:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # How to win.
    # du_completions      = complete the required number of Dragon Universe runs
    # dark_star_dragon_balls = collect the required number of Dark Star Dragon
    #                          Balls (shuffled McGuffins) scattered in the pool
    # both                = satisfy BOTH conditions
    du_completions: 0
    dark_star_dragon_balls: 50
    both: 0

  starting_character:
    # Which Dragon Universe character you start with already unlocked. That
    # character's DU unlock is precollected and removed from the item pool (since
    # you begin with it). Use 'random' (the default) to have a random one picked
    # for you per seed.
    goku: 0
    kid_gohan: 0
    teen_gohan: 0
    adult_gohan: 0
    vegeta: 0
    krillin: 0
    piccolo: 0
    tien: 0
    yamcha: 0
    uub: 0
    broly: 0
    random: 50

  dark_star_balls_required:
    # How many Dark Star Dragon Balls must be collected to win (for the
    # dark_star_dragon_balls / both goals).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 7
    7: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-7: 0 # random value between 1 and 7

  dark_star_balls_total:
    # How many Dark Star Dragon Balls are placed in the pool. Should be >= the
    # required count; extras make them easier to find.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 7
    7: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-7: 0 # random value between 1 and 7

  randomize_fights:
    # Master toggle for randomizing Dragon Universe fights. If off, no fight
    # randomization happens regardless of the per-player toggles below.
    'false': 0
    'true': 50

  randomize_player1:
    # Randomize the player-controlled character (P1) in DU fights.
    # Only applies when Randomize Fights is on.
    'false': 50
    'true': 0

  randomize_player2:
    # Randomize the opponent character (P2) in DU fights.
    # Only applies when Randomize Fights is on.
    'false': 0
    'true': 50

  randomize_stages:
    # Randomize battle stages in Dragon Universe fights.
    'false': 0
    'true': 50

  randomize_music:
    # Randomize the battle music track in Dragon Universe fights. Each matchup
    # gets a random track (0-22). Cosmetic only — no effect on logic or checks.
    'false': 50
    'true': 0

  randomize_transformations:
    # Give randomized fighters a random starting transformation/form each fight
    # (e.g. spawn as SSJ, Perfect Cell, a fusion). Applies to whichever sides are
    # randomized (follows Randomize Player 1 / Player 2). Base form is included in
    # the random pool, so not every fighter spawns transformed.
    'false': 50
    'true': 0

  shop_slots:
    # Number of AP shop capsule locations (0 to disable). Shop shows 10 at a time; restocks reveal more.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    30: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50: 0 # random value between 0 and 50

  drain_trap:
    # Include HP Drain Trap items in the item pool.
    'false': 50
    'true': 0

  start_with_dragon_radar:
    # Start every Dragon Universe with the Dragon Radar already obtained, so you
    # can immediately track Dragon Balls instead of having to find the radar first.
    # Applies to whichever character's DU you are playing. On by default.
    'false': 0
    'true': 50

  required_du_completions:
    # Number of Dragon Universe campaigns that must be completed to win.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 11
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-11: 0 # random value between 1 and 11

  dragon_arena_fights:
    # Number of Dragon Arena fights as AP checks (0 to disable Dragon Arena).
    # The arena shows 10 at a time; 'Dragon Arena Rank Up' items reveal more.
    # Max 380 (the full arena ladder). Ignored if Arenasanity is enabled.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 380
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-380: 0 # random value between 0 and 380

  arenasanity:
    # Add ALL 380 Dragon Arena fights as checks. Overrides Dragon Arena Fights
    # when enabled. Disabled by default.
    'false': 50
    'true': 0

  dragonsanity:
    # Add Dragon Ball collection (7 per DU character = 77) and Shenron wishes
    # (1 per character = 11) as checks. Enabled by default.
    'false': 0
    'true': 50

  death_link:
    # When ON, losing a Dragon Universe battle sends a death to everyone else in
    # the multiworld playing with DeathLink, and receiving a death drains your
    # fighter's health so the opponent finishes you (forcing a loss in your current
    # fight). If you're not in a fight when a death arrives, it applies to your
    # next fight.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
